![]() ![]() While not much played, they did provide some shorter, pre-set up games that one could play (Battle for North Africa, D-Day Landings, Italian Campaign, alt history scenarios like a war in SOuth America between Brazil and Argentina or Operation Unthinkable in Western Europe, etc.). They could also bring back the limited map, shorter battle scenarios of HOI II/III. What assumptions (explicit or implicit) are not exactly correct?.What important facts or details are missing?.What are other perspectives or counter-arguments to the idea that "Focusing on the multiplayer market may increase sales of HoI4.".This business decision to not tailor HoI4 for the multiplayer market may result in Paradox leaving money on the table. This crescendo of power results in nations (USSR, ITA, GER) that were designed in an earlier version to be comparatively weaker than more recently designed nations. With each version, there is more infusion of in-game capabilities with the newer nations as the designers become more experienced and their designs are more sophisticated. The game is not balanced for multiplayer play. HoI4 in its current state does not focus on the multiplayer market. Special kudos to and others who had moderated long running vanilla, all-comer multiplayer games. ![]() To be played in multiplayer mode, HoI4 is best played with house rules and customer-made mods. "Multiplayer" = supporting more than 20 players at a time (not like some WW2 games that support 2 players). If that is the case, then tailoring a WW2 themed strategy (or grand strategy) game for the multiplayer market would be a business opportunity, a business opportunity for Paradox or any other company. The assumption is that these top 10 games listed on Steam make more money for their respective publishers than HoI4 makes for Paradox. My impression is that the majority (if not all) of the top 10 games listed on the Steam stats page are played primarily in multiplayer mode. ![]()
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